Classes

Classes can be confusing in orienteering because the sport combines 2 distinctly different components: navigation and physical fitness. Some new orienteers may have a strong background in running, so are after a long course with easy navigation. While some older orienteers have decades of navigation experience, so require short courses with difficult navigation.

Navigation difficulty

Different labels are used to indicate the different navigation difficulty. This gives orienteers an idea of what they are signing up for before they enter or hit the start line.

Forest/farm orienteering difficulty

White

Yellow

Orange

Red

Suited for

10 year olds and under.

First timers.

12 year olds and under who have progressed on from white.

Confident first timers.

14 year olds and under who have progressed on from yellow.

Those who have orienteered for multiple seasons, but do not train their navigation regularly.

Those who are still making significant mistakes at orange level.

Those who can complete orange courses without any navigation errors.

Those who race and/or train their orienteering regularly and have mastery over a broad range of navigation techniques.

Course

Follows very safe features like roads, tracks and fences for the entire course.

Follows safe features like roads, tracks, fences, streams, lakes, forest edges or large clearings for the entire course.

May leave safe features to follow other significant features in the terrain.

May follow landforms like hills and valleys, major changes in vegetation, large rock features like cliffs and boulders, significant water features like streams and ponds and smaller man-made features.

Planned such that there are few significant features to use or follow for much of the course.

Easier route options with safe features may exists, but will come at cost, like travelling further.

Controls

Placed directly on the safe feature and placed at each decision point (junction or intersection).

Slightly (up to 50 metres) off the safe feature, but always visible from the safe feature.

Placed prominently on or beside a significant feature, or on a smaller feature with visible larger features nearby.

Places on small or subtle (but well mapped and unambiguous) features.

Placement is likely concealing the control from the likely approach direction by using, for example, the far side of boulder, or a small depression.

Challenges

Become familiar with the basic colours and symbols on the map, and the general purpose of the sport.

Make correct left, right, or straight decisions along highly visible features.

Make simple left, right, or straight decisions along visible features, but with knowledge of where they are on these safe features and where to be looking to see the checkpoint.

Consider opportunities to travel a shorter distance by cutting corners between safe features.

Identify which features are going to be most helpful for you to use.

Interpreting contours and using the landforms they represent for navigation.

Use a range of techniques to move along and between these features.

Plan routes that acknowledge your strengths and weaknesses by relying on safer features or utilising more advanced features to travel a shorter distance.

Identify the exact risks ahead of you and use all navigation techniques to find confidence and safety where others may not.

Using complex contour shapes for navigation.

Navigate reliably in areas with low visibility, or extremely detailed, repetitious or vague terrain.

Plan routes that acknowledge your strengths, weaknesses and preferred strategies.

Examples

Open these maps to see examples of typical courses at each level of difficulty.

White

Yellow

Orange

Red

Sprint orienteering difficulty

Easy

Moderate

Difficult

Suited for

10 year olds and under.

First timers.

12 year olds and under who have progressed on from easy.

Confident first timers.

Anyone who has progressed on from moderate.

Course

Follows very safe features like road, driveways, footpaths, buildings and fields.

Course is simple and uncomplicated on the page.

Uses safe features, but tends to cut across them such that impassable features like building, walls and fences pose an obstacle to be avoided.

Course may use extremely short or relatively long legs and some legs may have many viable routes.

Designed to pose as many decisions for the orienteer as possible, including small choices that add to the navigation work load and critical decisions with faster and slower options that will influence the final results.

Course may be complicated on the page, but not so complicated that following the course becomes a major challenge.

Controls

Placed to be easily accessible and highly visible at at each decision point (major turn or junction).

Precise placement is not hard to understand, but control may not be visible until just metres away.

Precise placement may not be visible until just metres away, and may require careful reading of the map and control descriptions to fully grasp.

Challenges

Become familiar with the basic colours and symbols on the map, the rules around impassable symbols, and the general purpose of the sport.

Make correct left, right, or straight decisions along highly visible features

Quick route planning to identify the fastest route.

Execution of route involving numerous twists and turns.

Some planning ahead to minimise time spent standing still.

Routes between controls may be complicated or have many options to consider and therefor require extremely quick analysis in order to avoid slowing or stopping completely.

Complete and thorough route planning may be required to avoid traps like dead ends or impassable features.

Examples

Open these maps to see examples of typical courses at each level of difficulty.

Easy sprint

Moderate sprint

Difficult sprint

Physical difficulty

To gauge the length of the course you should enter, you have to be realistic about your current physical fitness and confidence in outdoor and wild environments.

You should also read information provided by the organisers, which will include the hilliness of the courses. The hilliness is measured as climb, and this is measured in the same way as many other sports – it is total of all height gained on the course and ignores height lost.

When considering the length of a course an approximate conversion to road running might be helpful:

  • For orienteering in urban environments or parks, you can consider the distance given by the organiser as similar to what that distance would feel like running on the road.
  • For orienteering in relatively friendly forest and farm environments like flat pine forests or farmland with short grass, you can consider the distance given by the organisers as similar to what running twice that distance on the road would feel like.
  • For orienteering in relatively tough forest and farm environments like hilly and/or dense forests or hilly farmland with long grass, you can consider the distance given by the organisers as similar to what running three times that distance on the road would feel like.
Urban areas with pavement and short grass offer running speeds near to typical road or cross-country running.
Dense forest and undergrowth can make travel extremely slow on top of making navigation more difficult.
Some forests are flat with no undergrowth, but the soft ground makes running significantly slower.
Steep slopes can make for interesting navigation, but also slow moving speeds in all directions; up, down and across.

Club classes

When entering a club event, you will want to know what difficulty level is appropriate for you.

Some events make this very easy by taking entries per course and naming courses with the difficulty, eg Yellow, Orange Short, or Red 3. In this case, you can use the tables above and any additional information from the organiser to help you choose the right class.

Some events, such as championship events, take entries by class. In order to decide which class you should enter, you may want to know which difficulty course the class will use. If you are competitive in your age class, then you can simply enter the A-class, eg W14A or M50A. If you feel that you are less competitive, you may wish to enter the B-class.

Additionally there may be a 21C class to catch new orienteers of any age. It is increasingly common for organisers to name open, non-competitive classes more intuitively, like open novice, or open yellow.

The 21 classes (21E, 21A, 21B and 21C) are open to anyone of any age.

Classes labelled as E (elite) are longer and provide the highest level of competition for well trained elite athletes.

Some competitions feature classes labelled as AS (eg 21AS or 40AS). These classes have the same navigation difficulty as the A-class, but are shorter in distance.

Club classes for forest/farm orienteering

Age*

White

Yellow

Orange

Red

10 and younger

10

12 and younger

12B

12A

14 and younger

14B

14A

20 and younger

16B, 18B, 20B

16A, 18A, 20A, 20E

Open

21C

21B

21A, 21E

35 and older

35B, 40B, 45B…

35A, 40A, 40AS, 45A…

Club classes for sprint orienteering

Age*

Easy

Moderate

Difficult

10 and younger

10A

12 and younger

12B

12A

20 and younger

14B, 16B, 18B, 20B

14A, 16A, 18A, 20A, 20E

Open

21B

21A, 21E

35 and older

35B, 40B, 45B…

35A, 40A, 45A…

*Age on 31 December in the year the event is being held.

Schools classes

School classes operate on similar principles to the club classes , but use different words. Championship school classes are analogous to club A-classes, and standard schools classes are analogous to club B-classes. Some school competitions may also have a novice class for new orienteers to fall back on, much like a club C-class or open novice class. It is common for relays to be the same difficulty as the standard classes in the individual competitions.

For students at year 6 and under, precise classes are not something to be thinking about as it can be assumed that the navigational difficulty of any orienteering training they will be doing will be as easy as possible, or as the coaches sees fit.

School classes for forest/farm orienteering

Class

Age**

White

Yellow

Orange

Red

Year 7 & 8

Year 7 or 8, no age restriction.

Y7&8BS, Y7&8GS,
Y7&8B relay,
Y7&8G relay,

Y7&8BC, Y7&8GC

Junior

Year 9, and must be under 14

JBS, JGS,
JB relay, JG relay

JBC, JGC

Intermediate

Year 10 or 11, and must be under 16

IBS, IGS,
IB relay, IG relay

IBC, IGC

Senior

Year 12 or 13, and must be under 19

SBN, SGN

SBS, SGS,
SB relay, SG relay

SBC, SGC

School classes for sprint orienteering

Class

Age**

Easy-Moderate

Moderate

Difficult

Year 7 & 8

Year 7 or 8, no age restriction.

Y7&8B, Y7&8G

Junior

Year 9, and must be under 14

JB, JG

Intermediate

Year 10 or 11, and must be under 16

IB, IG

Senior

Year 12 or 13, and must be under 19

SB, SG

**Age on 1 January in the year the event is being held.