Intro to orienteering

Foot orienteering is the most common form of orienteering. The sport is presented in a number of different formats, but we’ll start with the basics.

Orienteering is a sport where competitors use a map and compass to complete a course. The course is made up of a number of checkpoints which must be visited in order, but the exact route between checkpoints is up to the orienteer. The goal is to complete the course as fast as possible.

Orienteering is for all ages and can be raced by runners or casually walked with friends or children. Different grades are available to provide the right level of navigational difficulty for both new orienteers and experienced navigators. Good navigation skills take time and practice, and keep life-long orienteers hooked on the pursuit of the perfect race.

This is distinct from rogaining, which you can learn more about here.

Orienteering can also be done with a mountain bike in exactly the same way, but with slightly different maps and rules.

We also have a get started guide for new orienteers to help you know how to enter events, what to bring, what to expect when you arrive, and how to check results and analysis afterwards.

The basics

Let’s complete our understanding on the basics of the sport

Map

The maps are typically drawn with special symbols and colours so that anyone from any country, speaking any language, can pick up an orienteering map and know exactly how to read it. These colours and symbols are called the legend. You can view some printable legends here.

Terrain

The area that the course travels through could be farmland, forest, public parks, school campuses, town centres, residential streets, or even a mix. This is called the terrain.

Checkpoints

The checkpoints in orienteering are called controls. Controls are marked in the terrain with a metre high orange and white flag.

Course

The course is marked on the map as a series of numbered circles, plus a triangle for the start point and a double circle for the finish point. Lines connect the circles to make it easier for your eyes to follow the correct order of the checkpoints. All these course markings are printed in purple to be very obvious and easy to see on the page.

Every event will provide brand new courses, never used before. So you will never do the same course twice, even for events in the same terrain.

Race and timing

Your time starts from when you pick up your map at the start. In competitive races you will not know where the course will take you until your time starts, but you will be given basic information like the distance, expected winning time and possible hazards to be aware of when you register.

For casual orienteering however, personnel managing the start will allow you to look at your map before you start and might even have tips for you.

In order to prove that the course was completed correctly, orienteers will use a small and simple electronic timing chip to record their visits to each control. This is a simple as using a public transport card or a PayWave bank card. These timing chips are generally called e-cards, but most often referred to as SI-cards as the SPORTident system is most common in New Zealand.

For competitive races, start times will be pre-assigned by the organisers and communicated prior to the event. There will typically be 1 to 3 minutes between individuals’ start times to minimise following on course. For casual events, you can start when you like, but a marshal at the start may enforce start intervals to spread out participants and minimise following.

Rules

There aren’t any complicated rules in orienteering, but there is one set of rules that is very important and must be taught to everyone. There are some symbols and colours on the map that show features that you are not allowed to cross and areas you are not allowed to enter.

You may hear these referred to as uncrossable, impassable or out of bounds. See the legends on the Coaching resources page for more information about these symbols.

Equipment

The basic equipment you will need includes grippy shoes, comfortable running or walking clothes, and a compass. If you are tackling stretches of cross country navigation through terrain with dense forest or high undergrowth, you may want to consider long pants, tights, long socks, or gaiters for better protection.

If the event utilises SI-cards for timing, you can bring your own or hire them from the organisers.

Safety

Orienteering, by it’s nature as an outdoor adventure sport, carries specific risks that you should be aware of.

Unlike a field, court, pool or gym sports that are conducted in an artificially managed and maintained environment, orienteering is conducted in an uncontrolled environment. This means that situational awareness and independent thinking are required when you face hazards on your own. Common hazards could be fallen trees, cliffs or rivers in forest or farm environments, or traffic, railings and trip hazards in urban environments.

The most common injury in orienteering is a rolled ankle. This is very common because courses often cover rough ground which is even covered in undergrowth sometimes. To reduce the risk of ankle injuries, it is common for orienteers to strap their ankles with rigid sports strapping tape.

Getting lost is also a reasonable concern for new orienteers who may not have developed the skills to recover from major navigation errors. Orienteering organisers have systems in place and the skills and experience to recover lost orienteers. You can minimise the risk of getting seriously lost by reading the information provided by the organisers which should include a safety bearing and other information. However, the best way to prevent getting lost is to only attempt a course of a suitable difficulty. Only once you have high confidence at one difficulty level, should you progress up a level. A coach will be able tell you when you are ready to move up and help you learn skills to help you move up faster.

If you would like advice before an event, staff at the registration will be happy to help you.

Team vs individual

Most people do orienteering as an individual sport, but in most cases, like at casual or local events, you can do it as a group. If organisers allow, it may be possible to take a dog.

However, for more serious races, you start on your own and are expected to navigate on your own without outside assistance. But even at championship event, there are often casual grades available that allow you to take part in a way that suits you.

Formats

Foot orienteering is presented in a number of different formats.

Forest/farm orienteering

This is the original format of orienteering; an individual sport, starting on your own in an adventurous environment. Courses could be from 2km for kids to 15km for elite athletes and could take between 30 minutes and 3 hours depending on the distance of the particular event and your speed and skill.

While organisers can chose to provide any distances they wish to suit their regular participants, there are some standardised formats used for championship races that frequent orienteers will become familiar with.

Middle distance

  • Typically 20 to 35 minute winning times depending on the age grade.
  • Courses tend to focus on challenging the orienteer’s accurate navigation skills in detailed terrain.

Long distance

  • Typically 30 to 100 minute winning times depending on age grade.
  • Courses tend to focus on challenging the orienteer’s route planning strategy and physical endurance.

Ultra-long distance

  • Anything longer than a standard long distance.
  • Courses focus on challenging the orienteer’s route planning and extreme physical endurance, often pitched more towards elite athletes and very experienced orienteers.

Sprint orienteering

Sprint orienteering is shorter and faster than forest/farm orienteering, and most often held in an urban environment. Courses could be from 1.5km to 5km and typically take between 10 and 30 minutes to complete. Sprint orienteering is a great way to enter the sport and learn the basics because the maps are easier to understand and it is very hard to get lost in small, usually urban environments, with many other participants around you.

While sprint orienteering is mostly held in urban environments, it is possible for it to be held in park or even forest environments, or a mix. Here is what you can expect from sprint orienteering.

Course style

  • Courses tend to focus on challenging the orienteer’s route planning and decision making speed.
  • Since courses are short, concentration, urgency and running speed help to produce a good result.
  • Checkpoints are sometimes very close together to make you think quickly.

Type of terrain

  • Good sprint terrain offers plenty of opportunities for moving fast like pavement, grass fields, public parkland or forest trails.
  • Good sprint terrain offers plenty of obstacles that should be navigated around like buildings, walls, fences, gardens, bushes and dense vegetation. The best route between checkpoints might be very wide or wiggly and some areas may be maze-like.

Out of bounds areas

  • Sprint orienteering maps use slightly different symbols and colours to forest/farm orienteering maps.
  • Some of the symbols and colours for sprint orienteering are out of bounds, often called impassable or uncrossable. It is cheating to cross these areas or obstacles in the terrain.
  • Things that are commonly mapped as out of bounds are done so for safety (eg. high walls, fences and cliffs, deep water, busy roads, active construction) or out of respect for the property (gardens, private property, culturally sensitive sites).
  • See the legends in Coaching resources for examples of out of bounds symbols.

Relays

Orienteering can also be formatted as a relay, where members of a team run one after another, just like in an athletics relay. This can be applied to both forest/farm orienteering and sprint orienteering. In relays, the first member of each team starts at the same time in what is called a mass start, just like a normal running race. This makes relays very exciting to watch because the first across the line is the winner.

Relays are a very exciting format of orienteering because they bring a team element and head-to-head racing into what is most often an individual sport. They are also often organised to be spectator friendly and so are exciting to watch.

Forest/farm relay

  • Typically, forest/farm relays have teams of 3, where all members are of the same grade.
  • Courses could be from 2km to 8km long and typically take between 20 and 70 minutes to complete each leg.

Mixed sprint relay

  • Mixed sprint relay is a popular format with teams of 4 consisting of 2 women and 2 men.
  • Courses could be from 2km to 5km long and typically take between 10 and 30 minutes to complete each leg.

Forking

  • To break up following and ensure the competitors are doing their own navigation, everyone will be given a slightly different course. The courses will be similar enough that packs form, but different enough that following could be costly.
  • Each team will complete all variations over their multiple legs, making the competition between teams fair once all members have finished.

Knock-out sprint

KO sprint is a format that combines individual orienteering with mass-starts, in a tournament style schedule. Each race is a short sprint orienteering race with 6 people in a mass start. Heats, quarter-finals, semi-finals and a final will be run, with 2 or 3 progressing through to the next round.

  • Each course in a KO sprint could be 1.5 to 3km long and typically takes between 8 and 20 minutes to complete.
  • For elite athletes, pacing and following tactics are an important part of progressing through each round safely and not being too tired to perform in the semi-final or final.
  • Organisers may use pivot controls or runner’s choice to prevent orienteers from following each other, but may also have simple courses without any following deterrents.
  • It is common for KO sprints to feature a qualification race, from which the top qualifiers will be selected for each heat.